////////////////////////////////////////////////////// // Persistence of Vision Raytracer //#version 3.6; // 3.7; // Test sphe_ocean1.pov // 2021-02-20 ////////////////////////////////////////////////////// #include "colors.inc" #include "stones.inc" #include "golds.inc" #include "metals.inc" camera { location <-5,.15,-2> look_at <.3,.2,1> angle 50 } light_source { <500,500,-1000> White } plane { y,0 texture { pigment { SeaGreen } finish { reflection .35 specular 1 } normal { ripples .35 turbulence .5 scale .25 } } } sphere { <0,0,2>, 1 texture {T_Stone1} // texture {T_Grnt3} translate <0,0.8,0> } sphere { <0,0,2>, 0.5 texture {T_Silver_3A} // pigment { BrightGold } translate <0,0.9,-2> } #include "skies.inc" sky_sphere { S_Cloud3 }