//////////////////////////////////////////////////////
// Persistence of Vision Raytracer
//#version 3.6; // 3.7;
// Test sphe_ocean1.pov
// 2021-02-20
//////////////////////////////////////////////////////


  #include "colors.inc"
  #include "stones.inc"
  #include "golds.inc"
  #include "metals.inc"

  camera {
    location <-5,.15,-2>
    look_at <.3,.2,1>
    angle 50
  }
  light_source { <500,500,-1000> White }


  plane {
    y,0
    texture {
      pigment { SeaGreen }
      finish { reflection .35 specular 1 }
      normal { ripples .35 turbulence .5 scale .25 }
    }
  }


sphere { <0,0,2>, 1
       texture {T_Stone1}
//       texture {T_Grnt3}
       translate <0,0.8,0>
       }

sphere { <0,0,2>, 0.5

       texture {T_Silver_3A}
//      pigment { BrightGold }

       translate <0,0.9,-2>
       }


  #include "skies.inc"
  sky_sphere { S_Cloud3 }