#include "colors.inc"
#include "metals.inc"
camera {
location <0, 1, -4>
look_at <0, 2, 0>
angle 90
}
light_source { <10, 10, -10> Red }
sphere {
2.5*y, 1
pigment { color rgb <1, 1, 1> }
finish { ambient 0.2 diffuse 0 reflection 0.9 }
}
sky_sphere {
pigment {
gradient y*0.5
color_map {
[0 color Red]
[1 color Blue]
}
scale 2
translate -1
}
}
plane {
y,0
texture {
pigment { SeaGreen }
finish { reflection .35 specular 1 }
normal { ripples .35 turbulence .5 scale .25 }
}
}
sky_sphere {
pigment {
gradient y
color_map {
[0.000 0.002 color rgb <1.0, 0.2, 0.0>
color rgb <1.0, 0.2, 0.0>]
[0.002 0.200 color rgb <0.8, 0.1, 0.0>
color rgb <0.2, 0.2, 0.3>]
}
scale 2
translate -1
}
pigment {
bozo
turbulence 0.75
octaves 6
omega 0.7
lambda 2
color_map {
[0.0 0.1 color rgb <0.85, 0.85, 0.85>
color rgb <0.75, 0.75, 0.75>]
[0.1 0.5 color rgb <0.75, 0.75, 0.75>
color rgbt <1, 1, 1, 1>]
[0.5 1.0 color rgbt <1, 1, 1, 1>
color rgbt <1, 1, 1, 1>]
}
scale <0.2, 0.5, 0.2>
}
rotate -135*x
}