////////////////////////////////////////////////////// // Persistence of Vision Raytracer //#version 3.6; // 3.7; // Test sk_sphere2.pov // 2021-02-21 ////////////////////////////////////////////////////// #include "colors.inc" #include "metals.inc" camera { location <0, 1, -4> look_at <0, 2, 0> angle 90 } light_source { <10, 10, -10> Red } //Sphere sphere { 2.5*y, 1 pigment { color rgb <1, 1, 1> } finish { ambient 0.2 diffuse 0 reflection 0.9 } } //Sky sphere sky_sphere { pigment { gradient y*0.5 color_map { [0 color Red] [1 color Blue] } scale 2 translate -1 } } //Create a "floor" //plane { // <0,1,0>, 0 //This represents the plane 0x+0y+z=0 // texture { T_Silver_3A } //} plane { y,0 texture { pigment { SeaGreen } finish { reflection .35 specular 1 } normal { ripples .35 turbulence .5 scale .25 } } } sky_sphere { pigment { gradient y color_map { [0.000 0.002 color rgb <1.0, 0.2, 0.0> color rgb <1.0, 0.2, 0.0>] [0.002 0.200 color rgb <0.8, 0.1, 0.0> color rgb <0.2, 0.2, 0.3>] } scale 2 translate -1 } pigment { bozo turbulence 0.75 octaves 6 omega 0.7 lambda 2 color_map { [0.0 0.1 color rgb <0.85, 0.85, 0.85> color rgb <0.75, 0.75, 0.75>] [0.1 0.5 color rgb <0.75, 0.75, 0.75> color rgbt <1, 1, 1, 1>] [0.5 1.0 color rgbt <1, 1, 1, 1> color rgbt <1, 1, 1, 1>] } scale <0.2, 0.5, 0.2> } rotate -135*x }