#include "colors.inc"
#include "stones.inc"
#include "golds.inc"
#include "metals.inc"
camera {
location <-5,.15,-2>
look_at <.3,.2,1>
angle 80
}
light_source { <500,500,-1000> White }
plane {
y,0
texture {
pigment { SeaGreen }
finish { reflection .35 specular 1 }
normal { ripples .35 turbulence .5 scale .25 }
}
}
difference {
cylinder { <0, -0.01, 0> <0, 0.01, 0>, 2.0
pigment {
gradient <10,0,10>
color_map {
[0.0 Blue ]
[1.0 Yellow ]
}
scale 0.25
}
rotate <0,20,30>
translate <0,1.5,1>
}
cylinder { <0, -0.02, 0> <0, 0.02, 0>, 1.3
pigment { Blue }
rotate <0,20,30>
translate <0,1.5,1>
}
}
sphere { <0,0,1>, 1.0
texture {T_Silver_3B}
translate <0,1.5,-0>
}
#include "skies.inc"
sky_sphere { S_Cloud3 }