//////////////////////////////////////////////////////
// Persistence of Vision Raytracer
//#version 3.6; // 3.7;
// Test planet1_ocean.pov
// 2021-02-21
//////////////////////////////////////////////////////


  #include "colors.inc"
  #include "stones.inc"
  #include "golds.inc"
  #include "metals.inc"

  camera {
    location <-5,.15,-2>
    look_at <.3,.2,1>
    angle 80
  }
  light_source { <500,500,-1000> White }


  plane {
    y,0
    texture {
      pigment { SeaGreen }
      finish { reflection .35 specular 1 }
      normal { ripples .35 turbulence .5 scale .25 }
    }
  }

// Ring
  difference {
      cylinder { <0, -0.01, 0> <0, 0.01, 0>, 2.0
      pigment {
      gradient <10,0,10>
      color_map {
        [0.0 Blue  ]
        [1.0 Yellow ]
      }
      scale 0.25
      }
      rotate <0,20,30>
       translate <0,1.5,1>

      }
      cylinder { <0, -0.02, 0> <0, 0.02, 0>, 1.3
      pigment { Blue }
      rotate <0,20,30>
       translate <0,1.5,1>

      }
  }

// Planet
sphere { <0,0,1>, 1.0

       texture {T_Silver_3B}
//      pigment { BrightGold }

       translate <0,1.5,-0>
       }


  #include "skies.inc"
  sky_sphere { S_Cloud3 }