////////////////////////////////////////////////////// // Persistence of Vision Raytracer //#version 3.6; // 3.7; // Test planet1_ocean.pov // 2021-02-21 ////////////////////////////////////////////////////// #include "colors.inc" #include "stones.inc" #include "golds.inc" #include "metals.inc" camera { location <-5,.15,-2> look_at <.3,.2,1> angle 80 } light_source { <500,500,-1000> White } plane { y,0 texture { pigment { SeaGreen } finish { reflection .35 specular 1 } normal { ripples .35 turbulence .5 scale .25 } } } // Ring difference { cylinder { <0, -0.01, 0> <0, 0.01, 0>, 2.0 pigment { gradient <10,0,10> color_map { [0.0 Blue ] [1.0 Yellow ] } scale 0.25 } rotate <0,20,30> translate <0,1.5,1> } cylinder { <0, -0.02, 0> <0, 0.02, 0>, 1.3 pigment { Blue } rotate <0,20,30> translate <0,1.5,1> } } // Planet sphere { <0,0,1>, 1.0 texture {T_Silver_3B} // pigment { BrightGold } translate <0,1.5,-0> } #include "skies.inc" sky_sphere { S_Cloud3 }